Azeroth Survivors Warrior Build
Warrior is the melee plan for players who want to stand in the pack. The published clear score sits second, and the survivability index is in the high band, which is why it is on both the score board and the beginner board. The quoted capstone line is the English string from client 0.112.5. The plan under it is a community reading, not a counted sample of our own runs. Open the gear page and the planner when the capstone is chosen.
S tier · beginner #2 · clear score #2 (213.2)
Survivability: High index 160. Difficulty: Medium index 14. Range: Melee.
Starter: Cleave. Cleave is the published starter. Whirlwind is added by the Bladestorm capstone, not by the first card.
F spell: Charge, 8s. Races: Orc, Tauren, Human.
Hit points are not printed. Older posts disagree, including Paladin figures of 245 and 160, and this desk will not pick one.
Source: capstone quotes from client 0.112.5 (aac727ed), English string table in wenilla_bg.wasm, read 2026-10-23. Clear score, card order, and clocks remain community. Not a playtest.
Warrior gear · Plan this build · Tier list
Bladestorm
Capstone. You start every run with Whirlwind, and you never stop spinning: a free Whirlwind every 3 sec.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
Stand in the pack and let Whirlwind do the walking. This is the community spin plan.
- Cards: Whirlwind first, then area and haste, then the strike-twice milestone.
- Talent order: Open the tree that reaches Bladestorm, take the free Whirlwind on kills, then area.
- Gear and jewelry: Health and area on armor. A weapon with damage or an extra target pays off once the spin is up.
- Zones: Comfortable from Elwynn through the 18:00 zones. Late 20:00 zones still want a finished tree.
Mortal Wounds
Capstone. You start every run with Mortal Strike; a killing blow by Mortal Strike or Execute readies it again at once, at most once a second.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
A single-target finish for bosses and elites rather than a pack blender.
- Cards: Mortal Strike and Execute before extra shouts.
- Talent order: Reach the sweep milestone, then the capstone, then damage below 30% health.
- Gear and jewelry: Critical strike and execute-style damage. Health still matters because you are in melee.
- Zones: Better once bosses have more health, from Arathi upward.
Titan
Capstone. You start every run with Shield Slam, your damage reduction can reach 70% instead of 60%, and every spell you cast deals an extra 1.5% of your maximum health, and Shield Slam also strikes for 2% of its target's maximum health.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
The slow wall. You give up clear speed and become very hard to kill.
- Cards: Shield Slam, armor, and max health. Skip a second damage school.
- Talent order: Shield milestone, then Titan, then Fortitude-style health if it is offered.
- Gear and jewelry: The largest health pieces you own. Reduction past the armor cap is wasted.
- Zones: A first clear of a zone that has been killing your spin build.
Milestones worth the points
- Whirlwind and Bloodthirst strike twice.
- Every few kills unleash a free Whirlwind.
- Cleave, Mortal Strike, and Execute also hit two nearby enemies.
- Shield Slam sends a shockwave and raises a shield.
Spell book
Per-rank damage is not a single number in the 0.112.5 tooltips we read. Many of them still say “v” in curly braces. The table is the spell’s job, plus the icon when the client record names one. Rank the spell your capstone names, and leave the others.
| Spell | Role | Rank numbers |
|---|---|---|
| Starter arc in front of you | Not a single value in the 0.112.5 string | |
| Pack damage; free casts from Bladestorm | Not a single value in the 0.112.5 string | |
| Single-target hit that can reset | Not a single value in the 0.112.5 string | |
| Finish under 30% health | Not a single value in the 0.112.5 string | |
| Titan starter and shield plan | Not a single value in the 0.112.5 string | |
| Heal on the swing; strike-twice milestone | Not a single value in the 0.112.5 string | |
| Area around you when the pack is close | Not a single value in the 0.112.5 string |
Card priority
- Early: One health or armor card before minute 5, plus Cleave ranks.
- Mid: The milestone that matches your capstone: free Whirlwind, sweep, or the shield shockwave.
- Before the boss: Damage against enemies under 30% health, because bosses enrage there.
Bosses and mistakes
Charge is an 8-second gap closer, not a panic heal. Save a little room so the final boss does not pin you on the edge when it enrages.
Splitting Arms and Protection cards in one run. Pick the spin or the wall before the second boss. Do not ignore pickup range. A melee hero walks to every gem, so a run that never takes pickup stalls between packs.
What 0.110.0 changed
No Warrior number change is stored between the 0.106.0 and 0.110.0 snapshots. Patch notes.