Azeroth Survivors Jewelry and Codex
The Codex is the in-run jewelry: rings, trinkets, and amulets. You buy them from caches with gold the horde drops. They are not the 498 armory pieces, which drop from bosses and are equipped between runs, per class. The table below is the 23 jewelry records in client 0.112.5.
Three slots, one shop
- Rings tilt a stat you are already stacking: crit for a Divine Storm Paladin, area for a Chain Lightning Shaman.
- Trinkets are the odd effects. Read the tooltip in the cache before you reroll the whole offer.
- Amulets, including the legendary ones guides mention, are the late-run purchase. A cache ignored until minute 16 is a dead slot when the final boss enrages.
What the client stores
Each row is one record: display name, icon, the effect template, and the coefficient stored beside it. The template keeps “v” in curly braces. This page prints the coefficient as stored and does not turn it into a percent. Band of Accuria’s float does not decode as a small coefficient, so that cell is omitted.
| Piece | Stored coefficient | Template |
|---|---|---|
| Omitted | +{v}% damage | |
| 0.17000000178813934 | -{v}% cooldowns | |
| 0.09000000357627869 | +{v}% max health | |
| 0.20000000298023224 | +{v}% critical strike chance | |
| 0.03999999910593033 | +{v}% damage reduction{max}, +{h}% max health | |
| 0.03500000014901161 | +{v} health per second | |
| 1.5 | +{v}% area of effect | |
| 0.14000000059604645 | Your damage over time spells tick {v}% faster | |
| 0.10000000149011612 | {v}% of all damage dealt heals you | |
| 0.009999999776482582 | +{v}% damage | |
| 0.12999999523162842 | -{v}% cooldowns | |
| 0.07000000029802322 | +{v}% max health | |
| 0.1599999964237213 | {v}% chance for a spell to cast twice | |
| 0.05999999865889549 | +{v}% critical strike damage | |
| 0.19499999284744263 | +{v}% movement speed | |
| 0.07999999821186066 | +{v}% pickup range | |
| 0.3499999940395355 | +{v}% experience | |
| 0.11999999731779099 | +{v}% gold | |
| 0.25 | +{v}% luck | |
| 0.15000000596046448 | Each kill heals {v} health | |
| 2 | Your buffs are {v}% stronger | |
| 0.15000000596046448 | +{v} return to life at half health (2 at most) | |
| 1 | +{v}% max health, +{h}% damage reduction{max} |
Mark of the Chosen is the luck row in that table. Gnome Engineering Specialization is still a community racial note, not a number from this extract.
When to buy
On the 20:00 zones, buy the first cache before the mid-run bosses. Alterac Valley’s own tip is the same idea: rings should exist before the late clock. On a 16:00 learning run, one survival ring beats a legendary amulet you cannot afford.
Armory sets live on the items database. Capstone notes that mention a ring live on the build pages.
Source: client 0.112.5 (aac727ed), jewelry records in the wenilla_bg.wasm data segment, icons from Interface/Icons, read 2026-10-23. The shop advice and the “when to buy” paragraph are still community.