Azeroth Survivors Rogue Build
Rogue feels easy moment to moment and still sits last on the published clear-score board. The poison burst is what covers the weak pack clear. Do not pick it as a first class unless you like moving. The quoted capstone line is the English string from client 0.112.5. The plan under it is a community reading, not a counted sample of our own runs. Open the gear page and the planner when the capstone is chosen.
B tier · beginner #7 · clear score #9 (93.5)
Survivability: Medium index 135. Difficulty: Easy index 4. Range: Melee.
Starter: Sinister Strike. Sinister Strike is the starter. Shadow Dance starts you on Backstab instead.
F spell: Sprint, 15s. Races: Night Elf, Human, Undead.
Hit points are not printed. Older posts disagree, including Paladin figures of 245 and 160, and this desk will not pick one.
Source: capstone quotes from client 0.112.5 (aac727ed), English string table in wenilla_bg.wasm, read 2026-10-23. Clear score, card order, and clocks remain community. Not a playtest.
Rogue gear · Plan this build · Tier list
Killing Spree
Capstone. Sinister Strike strikes {v} more enemy, and you strike on your own: a free Sinister Strike every 3 sec.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
An automatic melee cone. You still have to walk.
- Cards: Sinister Strike and haste.
- Talent order: Both-blades milestone, then the capstone.
- Gear and jewelry: Haste and a little health. Pickup range so you are not pathing for gems.
- Zones: Early zones while you learn Sprint timing.
Toxic Bloom
Capstone. Enemies that die poisoned or bleeding burst in a toxic cloud for {v}% of their maximum health on everything within 7 yd.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
The pack plan. Deaths do the area damage the kit otherwise lacks.
- Cards: Deadly Poison, bleeds, pickup range.
- Talent order: Poison milestone before the capstone, or the bursts have nothing to trigger.
- Gear and jewelry: Crit, because bleeds and poison want the crit milestones. Treasure Finding on a Dwarf helps pickup.
- Zones: Any zone where packs, not the boss, are the problem.
Shadow Dance
Capstone. You start every run with Backstab instead of Sinister Strike, and Backstab and Eviscerate splash {v}% of their damage onto every enemy within 5 yd of their target.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
A positioned melee. Splash rewards standing on the dense side of a pack.
- Cards: Backstab, Eviscerate, crit.
- Talent order: Splash capstone, then crit.
- Gear and jewelry: Crit damage. Do not stack armor toward the 60% cap.
- Zones: Boss-heavy minutes once you trust the movement.
Milestones worth the points
- Strikes apply Deadly Poison.
- Every few kills grant a free Adrenaline Rush (cooldowns 60% faster).
- Sinister Strike and Backstab strike with both blades.
- A killing blow leaves you at 25% health and untouchable for 3 seconds, about every 2.5 minutes.
Spell book
Per-rank damage is not a single number in the 0.112.5 tooltips we read. Many of them still say “v” in curly braces. The table is the spell’s job, plus the icon when the client record names one. Rank the spell your capstone names, and leave the others.
| Spell | Role | Rank numbers |
|---|---|---|
| Starter and Killing Spree | Not a single value in the 0.112.5 string | |
| Finisher; splashes with Shadow Dance | Not a single value in the 0.112.5 string | |
| Shadow Dance starter | Not a single value in the 0.112.5 string | |
| Short control | Not a single value in the 0.112.5 string | |
| Extra swings | Not a single value in the 0.112.5 string | |
| Free haste window from kills | Not a single value in the 0.112.5 string |
Card priority
- Early: Poison or a movement card. Skip armor.
- Mid: The death-save milestone before a hard zone.
- Before the boss: Sprint before the enrage, not during the windup if you can help it.
Bosses and mistakes
The death save is on a long timer. Do not spend it on the first add.
Standing in the boss hitbox because Sinister Strike is automatic. Automatic does not mean tanky. Do not face-tank. Speed and the death-save milestone are the defense, not armor.
What 0.110.0 changed
Public 0.110.0 notes say Rogue milestone names still match the older reference. Numbers were not re-measured. Patch notes.