Azeroth Survivors Paladin Build
Paladin is the class we point a stuck new player at after the game actually loads. The clear score is only sixth. The survivability index is the highest on the published board, and the difficulty band is Easy. The quoted capstone line is the English string from client 0.112.5. The plan under it is a community reading, not a counted sample of our own runs. Open the gear page and the planner when the capstone is chosen.
B tier · beginner #1 · clear score #6 (118.3)
Survivability: High index 200. Difficulty: Easy index 11. Range: Melee.
Starter: Hammer of Wrath. The clear-score board lists Hammer of Wrath as the starter. The shield plan instead opens with Hammer of Justice. Both are published; they are different routes.
F spell: Blessing of Freedom, 15s. Races: Dwarf, Human.
Hit points are not printed. Older posts disagree, including Paladin figures of 245 and 160, and this desk will not pick one.
Source: capstone quotes from client 0.112.5 (aac727ed), English string table in wenilla_bg.wasm, read 2026-10-23. Clear score, card order, and clocks remain community. Not a playtest.
Paladin gear · Plan this build · Tier list
Light's Grace
Capstone. A Holy Wrath bursts from you on its own every 14 sec.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
A simple holy pulse. You move, it fires.
- Cards: Holy Wrath ranks and area.
- Talent order: Take the holy milestones on the way to the capstone before a second school.
- Gear and jewelry: Health and area. Shields from the Consecration milestone stack with the pulse.
- Zones: Elwynn and Duskwood while you learn boss timers.
Divine Storm
Capstone. You start every run with Exorcism, and every Exorcism bursts on its target, striking every enemy within 5 yd for {v}% of it.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
The damage route that is still sturdy.
- Cards: Exorcism, crit, then the crit-to-Exorcism milestone.
- Talent order: Crit milestones first so the free Exorcisms have something to trigger on.
- Gear and jewelry: Critical strike on rings and gloves.
- Zones: A second Paladin run once Elwynn is boring.
Hammer of the Righteous
Capstone. Your maximum health is 15% higher, every spell you cast deals an extra 1% of your maximum health, Hammer of Justice also strikes for 1.5% of its target's maximum health, and a shield that breaks bursts in holy light: half of what it absorbed, up to half the most it held, strikes every enemy within 10 yd.
Quoted from the 0.112.5 English string table. A “v” in curly braces is the client’s placeholder. This page does not fill it in. The notes below are still community.
Turn the shield plan into damage instead of only survival.
- Cards: Consecration, health, and anything that raises a shield.
- Talent order: Shield milestone, health, then this capstone.
- Gear and jewelry: Largest health pieces. A shield-break burst wants shields up before the boss.
- Zones: Any zone that killed you with contact damage.
Milestones worth the points
- Holy Shock crits call a free Holy Wrath. Hammer of Justice hallows the ground.
- Consecration raises a stacking shield and grants 20% damage while it holds.
- Holy Shock bolts leap to two more enemies.
- Critical strikes can hurl a free Exorcism.
Spell book
Per-rank damage is not a single number in the 0.112.5 tooltips we read. Many of them still say “v” in curly braces. The table is the spell’s job, plus the icon when the client record names one. Rank the spell your capstone names, and leave the others.
| Spell | Role | Rank numbers |
|---|---|---|
| Published default starter | Not a single value in the 0.112.5 string | |
| Ground damage and the shield milestone | Not a single value in the 0.112.5 string | |
| Shield-plan opener | Not a single value in the 0.112.5 string | |
| Bolt that can chain or call Holy Wrath | Not a single value in the 0.112.5 string | |
| Divine Storm starter | Not a single value in the 0.112.5 string | |
| Timed burst from Light’s Grace | Not a single value in the 0.112.5 string | |
| Emergency immune | Not a single value in the 0.112.5 string |
Card priority
- Early: Consecration or a health card before minute 5.
- Mid: The shield milestone if you are dying, or crit if you chose Divine Storm.
- Before the boss: Keep a shield up before the 30% enrage rather than spending it on a trash pack.
Bosses and mistakes
Freedom on a 15-second cooldown breaks a root. It will not move a boss. Stand in your consecration and sidestep the telegraph.
Treating Paladin as a ranged kiter. If you leave the ground effect, the class stops dealing damage. Do not kite at long range. The damage sits in consecrated ground under your feet.
What 0.110.0 changed
Public 0.110.0 notes say Paladin milestone names still match the older reference. Effects and numbers were not re-measured. Patch notes.